It also causes wild wolves and standing tamed wolves in a 33×33×21 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves). Tamed wolves are always passive to the player, even if the player hits them or kills a tamed wolf on the same team.Ī wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. Standing tamed wolves attack only skeletons and their variants without provocation. They do not attack creepers, ghasts, tamed horses or tamed cats, regardless of owner. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team. Pressing use on the wolf makes it sit and remain in place and not follow the player around. This also includes other wolves owned by other player, where any player can dye that wolf's collar. They have a default red collar around their neck, which can be dyed using any color of dye on the wolf. Tamed wolves have friendlier looking eyes.Angry wolves cannot be leashed, but a wild wolf may become angry while it is still leashed without dropping the lead.
They can see attackers even if they are under the invisibility effect, but they cannot track the attacker down, if they get out of their render distance, or the attacker was able to unload the chunk where the wolves were. Angry wolves are hostile only to mobs that attack them, or to the mobs they are hunting. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Wild wolves become hostile when they are either attacked by a player or mob, if not killed in one hit, or when they see a mob they want to eat. Angry wolves are characterized by their constant growling and fearsome appearance.They do not despawn, even if they are in an unloaded chunk, or 32 blocks away from the player. They avoid llamas, although wolves may attack a llama that spits on them. They are neutral toward the player and hostile toward sheep, rabbits, foxes, baby turtles, and skeletons. Untamed wolves have gray fur, a drooping tail, and their eyes consist of a white pixel and a black pixel for the pupil (on each side).Wolves exhibit three different states depending on how the user interacts with them: Three tamed wolves following the player around. Like other baby animals, killing a pup yields no experience.Ī tamed wolf "begging" the player for food. Upon successful breeding, 1–7 are dropped. A tamed wolf that is killed by its owner still drops experience. Naturally-spawned wolves are untamed and become hostile if attacked by the player.Īdult wolves drop 1–3 experience orbs when killed by a player or tamed wolf. Wolves spawn naturally above grass blocks, dirt, coarse dirt or podzol in forests, taigas, groves, old growth taigas and snowy taigas, along with all variants of these biomes (with the exception of flower forests), in packs of 4, where 10% spawn as pups.